ThreadPool.GetMaxThreads(Int32, Int32) Methode
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Hiermee haalt u het aantal aanvragen op voor de threadgroep die gelijktijdig actief kan zijn. Alle aanvragen boven dat nummer blijven in de wachtrij staan totdat threads beschikbaar komen.
public:
static void GetMaxThreads([Runtime::InteropServices::Out] int % workerThreads, [Runtime::InteropServices::Out] int % completionPortThreads);
public static void GetMaxThreads(out int workerThreads, out int completionPortThreads);
static member GetMaxThreads : int * int -> unit
Public Shared Sub GetMaxThreads (ByRef workerThreads As Integer, ByRef completionPortThreads As Integer)
Parameters
- workerThreads
- Int32
Het maximum aantal werkthreads in de threadgroep.
- completionPortThreads
- Int32
Het maximum aantal asynchrone I/O-threads in de threadpool.
Voorbeelden
In het volgende codevoorbeeld ziet u hoe u het maximumaantal en het beschikbare aantal threads in de threadgroep ophaalt. Een werkitem wordt in de wachtrij geplaatst die wordt gebruikt FileStream om asynchroon naar twee bestanden te schrijven. De callback-methoden worden getimed om elkaar te overlappen. Een werkthread verwerkt het werkitem en, afhankelijk van de snelheid en het aantal processors op de computer, verwerken een of twee voltooiingspoortthreads de schrijfbewerkingen.
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
AutoResetEvent mainEvent = new AutoResetEvent(false);
int workerThreads;
int portThreads;
ThreadPool.GetMaxThreads(out workerThreads, out portThreads);
Console.WriteLine("\nMaximum worker threads: \t{0}" +
"\nMaximum completion port threads: {1}",
workerThreads, portThreads);
ThreadPool.GetAvailableThreads(out workerThreads,
out portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
workerThreads, portThreads);
ThreadPool.QueueUserWorkItem(new
WaitCallback(ThreadPoolTest.WorkItemMethod), mainEvent);
// Since ThreadPool threads are background threads,
// wait for the work item to signal before ending Main.
mainEvent.WaitOne(5000, false);
}
}
class ThreadPoolTest
{
// Maintains state information to be passed to EndWriteCallback.
// This information allows the callback to end the asynchronous
// write operation and signal when it is finished.
class State
{
public FileStream fStream;
public AutoResetEvent autoEvent;
public State(FileStream fStream, AutoResetEvent autoEvent)
{
this.fStream = fStream;
this.autoEvent = autoEvent;
}
}
ThreadPoolTest() {}
public static void WorkItemMethod(object mainEvent)
{
Console.WriteLine("\nStarting WorkItem.\n");
AutoResetEvent autoEvent = new AutoResetEvent(false);
// Create some data.
const int ArraySize = 10000;
const int BufferSize = 1000;
byte[] byteArray = new Byte[ArraySize];
new Random().NextBytes(byteArray);
// Create two files and two State objects.
FileStream fileWriter1 =
new FileStream(@"C:\Test1@##.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.ReadWrite,
BufferSize, true);
FileStream fileWriter2 =
new FileStream(@"C:\Test2@##.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.ReadWrite,
BufferSize, true);
State stateInfo1 = new State(fileWriter1, autoEvent);
State stateInfo2 = new State(fileWriter2, autoEvent);
// Asynchronously write to the files.
fileWriter1.BeginWrite(byteArray, 0, byteArray.Length,
new AsyncCallback(EndWriteCallback), stateInfo1);
fileWriter2.BeginWrite(byteArray, 0, byteArray.Length,
new AsyncCallback(EndWriteCallback), stateInfo2);
// Wait for the callbacks to signal.
autoEvent.WaitOne();
autoEvent.WaitOne();
fileWriter1.Close();
fileWriter2.Close();
Console.WriteLine("\nEnding WorkItem.\n");
// Signal Main that the work item is finished.
((AutoResetEvent)mainEvent).Set();
}
static void EndWriteCallback(IAsyncResult asyncResult)
{
Console.WriteLine("Starting EndWriteCallback.");
State stateInfo = (State)asyncResult.AsyncState;
int workerThreads;
int portThreads;
try
{
ThreadPool.GetAvailableThreads(out workerThreads,
out portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
workerThreads, portThreads);
stateInfo.fStream.EndWrite(asyncResult);
// Sleep so the other thread has a chance to run
// before the current thread ends.
Thread.Sleep(1500);
}
finally
{
// Signal that the current thread is finished.
stateInfo.autoEvent.Set();
Console.WriteLine("Ending EndWriteCallback.");
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Example
Shared Sub Main()
Dim mainEvent As New AutoResetEvent(False)
Dim workerThreads As Integer
Dim portThreads As Integer
ThreadPool.GetMaxThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Maximum worker threads: " & _
vbTab & "{0}" & vbCrLf & "Maximum completion port " & _
"threads: {1}", workerThreads, portThreads)
ThreadPool.GetAvailableThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Available worker threads: " & _
vbTab & "{0}" & vbCrLf & "Available completion port " & _
"threads: {1}" & vbCrLf, workerThreads, portThreads)
ThreadPool.QueueUserWorkItem(AddressOf _
ThreadPoolTest.WorkItemMethod, mainEvent)
' Since ThreadPool threads are background threads,
' wait for the work item to signal before ending Main.
mainEvent.WaitOne(5000, False)
End Sub
End Class
Public Class ThreadPoolTest
' Maintains state information to be passed to EndWriteCallback.
' This information allows the callback to end the asynchronous
' write operation and signal when it is finished.
Class State
Public fStream As FileStream
Public autoEvent As AutoResetEvent
Public Sub New(aFileStream As FileStream, anEvent As AutoResetEvent)
fStream = aFileStream
autoEvent = anEvent
End Sub
End Class
Private Sub New
End Sub
Shared Sub WorkItemMethod(mainEvent As Object)
Console.WriteLine(vbCrLf & "Starting WorkItem." & vbCrLf)
Dim autoEvent As New AutoResetEvent(False)
' Create some data.
Const ArraySize As Integer = 10000
Const BufferSize As Integer = 1000
Dim byteArray As Byte() = New Byte(ArraySize){}
Dim randomGenerator As New Random()
randomGenerator.NextBytes(byteArray)
' Create two files and two State objects.
Dim fileWriter1 As FileStream = _
New FileStream("C:\Test1111.dat", FileMode.Create, _
FileAccess.ReadWrite, FileShare.ReadWrite, _
BufferSize, True)
Dim fileWriter2 As FileStream = _
New FileStream("C:\Test2222.dat", FileMode.Create, _
FileAccess.ReadWrite, FileShare.ReadWrite, _
BufferSize, True)
Dim stateInfo1 As New State(fileWriter1, autoEvent)
Dim stateInfo2 As New State(fileWriter2, autoEvent)
' Asynchronously write to the files.
fileWriter1.BeginWrite(byteArray, 0, byteArray.Length, _
AddressOf EndWriteCallback, stateInfo1)
fileWriter2.BeginWrite(byteArray, 0, byteArray.Length, _
AddressOf EndWriteCallback, stateInfo2)
' Wait for the callbacks to signal.
autoEvent.WaitOne()
autoEvent.WaitOne()
fileWriter1.Close()
fileWriter2.Close()
Console.WriteLine(vbCrLf & "Ending WorkItem." & vbCrLf)
' Signal Main that the work item is finished.
DirectCast(mainEvent, AutoResetEvent).Set()
End Sub
Shared Sub EndWriteCallback(asyncResult As IAsyncResult)
Console.WriteLine("Starting EndWriteCallback.")
Dim stateInfo As State = _
DirectCast(asyncResult.AsyncState, State)
Dim workerThreads As Integer
Dim portThreads As Integer
Try
ThreadPool.GetAvailableThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Available worker " & _
"threads:" & vbTab & "{0}" & vbCrLf & "Available " & _
"completion port threads: {1}" & vbCrLf, _
workerThreads, portThreads)
stateInfo.fStream.EndWrite(asyncResult)
' Sleep so the other thread has a chance to run
' before the current thread ends.
Thread.Sleep(1500)
Finally
' Signal that the current thread is finished.
stateInfo.autoEvent.Set()
Console.WriteLine("Ending EndWriteCallback.")
End Try
End Sub
End Class
Opmerkingen
Wanneer GetMaxThreads de variabele wordt geretourneerd, bevat de variabele die is workerThreads opgegeven het maximum aantal werkrolthreads dat is toegestaan in de threadgroep en bevat de variabele die is opgegeven door completionPortThreads het maximum aantal asynchrone I/O-threads dat is toegestaan in de threadgroep.
U kunt de GetAvailableThreads methode gebruiken om op elk gewenst moment het werkelijke aantal threads in de threadgroep te bepalen.
U kunt het SetMaxThreads maximum aantal werkthreads en asynchrone I/O-threads in de threadgroep instellen.
U kunt zoveel aanvragen voor threadgroepen in de wachtrij plaatsen als het systeemgeheugen toestaat. Als er meer aanvragen zijn dan threads voor threadgroepen, blijven de extra aanvragen in de wachtrij totdat threads beschikbaar zijn.