Thread.Join Método
Definição
Importante
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Bloqueia o thread que chama até que o thread representado por esta instância termine.
Sobrecargas
| Name | Description |
|---|---|
| Join() |
Bloqueia o thread que chama até que o thread representado por esta instância termine, continuando a realizar o COM e |
| Join(Int32) |
Bloqueia o thread que chama até que o thread representado por esta instância termine ou o tempo especificado decorra, continuando a realizar o COM padrão e o encaminhamento de mensagens. |
| Join(TimeSpan) |
Bloqueia o thread que chama até que o thread representado por esta instância termine ou o tempo especificado decorra, continuando a realizar o COM padrão e o encaminhamento de mensagens. |
Join()
Bloqueia o thread que chama até que o thread representado por esta instância termine, continuando a realizar o COM e SendMessage bombeamento padrão.
public:
void Join();
public void Join();
member this.Join : unit -> unit
Public Sub Join ()
Exceções
O interlocutor tentou juntar-se a um tópico que se encontra no Unstarted estado.
A conversa é interrompida enquanto se espera.
Observações
Join é um método de sincronização que bloqueia a thread que chama (isto é, a thread que chama o método) até que a thread cujo Join método é chamado tenha sido concluída. Use este método para garantir que uma thread foi terminada. O chamador bloqueia indefinidamente se a thread não terminar. No exemplo seguinte, o Thread1 thread chama o Join() método de Thread2, que faz Thread1 com que bloqueie até Thread2 que seja concluído.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
thread2.Join();
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
thread2.Join()
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays output like the following:
// Current thread: Thread1
//
// Current thread: Thread2
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
thread2.Join()
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays output like the following :
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se a thread já tiver terminado quando Join for chamada, o método retorna imediatamente.
Warning
Nunca deve chamar o Join método do Thread objeto que representa a thread atual a partir da thread atual. Isto faz com que a sua aplicação se torne pouco responsiva porque o tópico atual espera por si próprio indefinidamente,
Este método altera o estado da thread que chama para incluir ThreadState.WaitSleepJoin. Não podes invocar Join num tópico que esteja no ThreadState.Unstarted estado.
Ver também
Aplica-se a
Join(Int32)
Bloqueia o thread que chama até que o thread representado por esta instância termine ou o tempo especificado decorra, continuando a realizar o COM padrão e o encaminhamento de mensagens.
public:
bool Join(int millisecondsTimeout);
public bool Join(int millisecondsTimeout);
member this.Join : int -> bool
Public Function Join (millisecondsTimeout As Integer) As Boolean
Parâmetros
- millisecondsTimeout
- Int32
O número de milissegundos para esperar que a thread termine.
Devoluções
true se a thread terminou; false se a thread não terminar após o tempo especificado pelo millisecondsTimeout parâmetro ter passado.
Exceções
O valor de millisecondsTimeout é negativo e não é igual a Infinite em milissegundos.
O tópico ainda não foi iniciado.
millisecondsTimeout é menor que -1 (Timeout.Infinite).
A conversa foi interrompida enquanto esperávamos.
Observações
Join(Int32) é um método de sincronização que bloqueia a thread que chama (ou seja, a thread que chama o método) até que a thread cujo Join método é chamado tenha sido concluída ou até que o intervalo de time-out tenha passado. No exemplo seguinte, a Thread1 thread chama o Join() método de Thread2, o que faz Thread1 com que bloqueie até ser concluído ou até Thread2 terem passado 2 segundos.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(2000))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if thread2.Join 2000 then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(TimeSpan.FromSeconds(2))
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se Timeout.Infinite for especificado para o millisecondsTimeout parâmetro, este método comporta-se de forma idêntica à Join() sobrecarga do método, exceto pelo valor de retorno.
Se a thread já tiver terminado quando Join for chamada, o método retorna imediatamente.
Este método altera o estado da thread que chama para incluir ThreadState.WaitSleepJoin. Não podes invocar Join num tópico que esteja no ThreadState.Unstarted estado.
Ver também
Aplica-se a
Join(TimeSpan)
Bloqueia o thread que chama até que o thread representado por esta instância termine ou o tempo especificado decorra, continuando a realizar o COM padrão e o encaminhamento de mensagens.
public:
bool Join(TimeSpan timeout);
public bool Join(TimeSpan timeout);
member this.Join : TimeSpan -> bool
Public Function Join (timeout As TimeSpan) As Boolean
Parâmetros
Devoluções
true se a thread terminou; false se a thread não terminar após o tempo especificado pelo timeout parâmetro ter passado.
Exceções
O valor de timeout é negativo e não é igual a Infinite em milissegundos, nem é maior que Int32.MaxValue milissegundos.
O interlocutor tentou juntar-se a um tópico que se encontra no Unstarted estado.
Exemplos
O exemplo de código seguinte demonstra como usar um TimeSpan valor com o Join método.
using System;
using System.Threading;
class Test
{
static TimeSpan waitTime = new TimeSpan(0, 0, 1);
public static void Main()
{
Thread newThread = new Thread(Work);
newThread.Start();
if(newThread.Join(waitTime + waitTime)) {
Console.WriteLine("New thread terminated.");
}
else {
Console.WriteLine("Join timed out.");
}
}
static void Work()
{
Thread.Sleep(waitTime);
}
}
// The example displays the following output:
// New thread terminated.
open System
open System.Threading
let waitTime = TimeSpan(0, 0, 1)
let work () =
Thread.Sleep waitTime
let newThread = Thread work
newThread.Start()
if waitTime + waitTime |> newThread.Join then
printfn "New thread terminated."
else
printfn "Join timed out."
// The example displays the following output:
// New thread terminated.
Imports System.Threading
Public Module Test
Dim waitTime As New TimeSpan(0, 0, 1)
Public Sub Main()
Dim newThread As New Thread(AddressOf Work)
newThread.Start()
If newThread.Join(waitTime + waitTime) Then
Console.WriteLine("New thread terminated.")
Else
Console.WriteLine("Join timed out.")
End If
End Sub
Private Sub Work()
Thread.Sleep(waitTime)
End Sub
End Module
' The example displays the following output:
' New thread terminated.
Observações
Join(TimeSpan) é um método de sincronização que bloqueia a thread que chama (ou seja, a thread que chama o método) até que a thread cujo Join método é chamado tenha sido concluída ou até que o intervalo de time-out tenha passado. No exemplo seguinte, a Thread1 thread chama o Join() método de Thread2, o que faz Thread1 com que bloqueie até ser concluído ou até Thread2 terem passado 2 segundos.
using System;
using System.Threading;
public class Example
{
static Thread thread1, thread2;
public static void Main()
{
thread1 = new Thread(ThreadProc);
thread1.Name = "Thread1";
thread1.Start();
thread2 = new Thread(ThreadProc);
thread2.Name = "Thread2";
thread2.Start();
}
private static void ThreadProc()
{
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
if (Thread.CurrentThread.Name == "Thread1" &&
thread2.ThreadState != ThreadState.Unstarted)
if (thread2.Join(TimeSpan.FromSeconds(2)))
Console.WriteLine("Thread2 has termminated.");
else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.");
Thread.Sleep(4000);
Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
Console.WriteLine("Thread1: {0}", thread1.ThreadState);
Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
}
}
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
open System
open System.Threading
let mutable thread1, thread2 =
Unchecked.defaultof<Thread>, Unchecked.defaultof<Thread>
let threadProc () =
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
if
Thread.CurrentThread.Name = "Thread1"
&& thread2.ThreadState <> ThreadState.Unstarted
then
if TimeSpan.FromSeconds 2 |> thread2.Join then
printfn "Thread2 has termminated."
else
printfn "The timeout has elapsed and Thread1 will resume."
Thread.Sleep 4000
printfn $"\nCurrent thread: {Thread.CurrentThread.Name}"
printfn $"Thread1: {thread1.ThreadState}"
printfn $"Thread2: {thread2.ThreadState}\n"
thread1 <- Thread threadProc
thread1.Name <- "Thread1"
thread1.Start()
thread2 <- Thread threadProc
thread2.Name <- "Thread2"
thread2.Start()
// The example displays the following output:
// Current thread: Thread1
//
// Current thread: Thread2
// The timeout has elapsed and Thread1 will resume.
//
// Current thread: Thread2
// Thread1: WaitSleepJoin
// Thread2: Running
//
//
// Current thread: Thread1
// Thread1: Running
// Thread2: Stopped
Imports System.Threading
Module Example
Dim thread1, thread2 As Thread
Public Sub Main()
thread1 = new Thread(AddressOf ThreadProc)
thread1.Name = "Thread1"
thread1.Start()
thread2 = New Thread(AddressOf ThreadProc)
thread2.Name = "Thread2"
thread2.Start()
End Sub
Private Sub ThreadProc()
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
If (Thread.CurrentThread.Name = "Thread1" And
thread2.ThreadState <> ThreadState.Unstarted)
If thread2.Join(2000)
Console.WriteLine("Thread2 has termminated.")
Else
Console.WriteLine("The timeout has elapsed and Thread1 will resume.")
End If
End If
Thread.Sleep(4000)
Console.WriteLine()
Console.WriteLine("Current thread: {0}", Thread.CurrentThread.Name)
Console.WriteLine("Thread1: {0}", thread1.ThreadState)
Console.WriteLine("Thread2: {0}", thread2.ThreadState)
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Current thread: Thread1
'
' Current thread: Thread2
'
' Current thread: Thread2
' Thread1: WaitSleepJoin
' Thread2: Running
'
'
' Current thread: Thread1
' Thread1: Running
' Thread2: Stopped
Se Timeout.Infinite for especificado para timeout, este método comporta-se de forma idêntica à Join() sobrecarga do método, exceto pelo valor de retorno.
Se a thread já tiver terminado quando Join for chamada, o método retorna imediatamente.
Este método altera o estado do thread atual para incluir WaitSleepJoin. Não podes invocar Join num tópico que esteja no ThreadState.Unstarted estado.