WeakReference.Target 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定目前 WeakReference 物件所參考的物件(目標)。
public:
virtual property System::Object ^ Target { System::Object ^ get(); void set(System::Object ^ value); };
public virtual object Target { get; set; }
public virtual object? Target { get; set; }
member this.Target : obj with get, set
Public Overridable Property Target As Object
屬性值
null 如果目前物件所參考 WeakReference 的物件已被垃圾回收;否則,則是對當前 WeakReference 物件所參考物件的參考。
例外狀況
對目標物件的引用無效。 若值為空參考或物件在設定操作中已被最終確定,則可拋出此例外。
範例
以下範例嘗試從一個具有弱參考的物件快取中取得一個物件。 若物件被回收進行垃圾回收,則會產生一個新的物件。 此範例是本類別更大 WeakReference 範例的一部分。
Data d = _cache[index].Target as Data;
if (d == null) {
// If the object was reclaimed, generate a new one.
Console.WriteLine("Regenerate object at {0}: Yes", index);
d = new Data(index);
_cache[index].Target = d;
regenCount++;
}
else {
// Object was obtained with the weak reference.
Console.WriteLine("Regenerate object at {0}: No", index);
}
return d;
match _cache[index].Target with
| :? Data as d->
// Object was obtained with the weak reference.
printfn $"Regenerate object at {index}: No"
d
| _ ->
// If the object was reclaimed, generate a new one.
printfn $"Regenerate object at {index}: Yes"
let d = Data index
_cache[index].Target <- d
regenCount <- regenCount + 1
d
Dim d As Data = TryCast(_cache(index).Target, Data)
' If the object was reclaimed, generate a new one.
If d Is Nothing Then
Console.WriteLine("Regenerate object at {0}: Yes", index)
d = New Data(index)
_cache(index).Target = d
regenCount += 1
Else
' Object was obtained with the weak reference.
Console.WriteLine("Regenerate object at {0}: No", index.ToString())
End If
Return d
備註
將此屬性設定為目標物件後,確保沒有其他強參考物件;否則,該稅款將不被收取。