Control.BeginRenderTracing(TextWriter, Object) 方法

定義

開始設計時的渲染資料追蹤。

protected:
 void BeginRenderTracing(System::IO::TextWriter ^ writer, System::Object ^ traceObject);
protected void BeginRenderTracing(System.IO.TextWriter writer, object traceObject);
member this.BeginRenderTracing : System.IO.TextWriter * obj -> unit
Protected Sub BeginRenderTracing (writer As TextWriter, traceObject As Object)

參數

writer
TextWriter

寫入追蹤資料的物件。

traceObject
Object

追蹤物體。

適用於