EntityKey 建構函式
定義
重要
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初始化 EntityKey 類別的新執行個體。
多載
| 名稱 | Description |
|---|---|
| EntityKey() |
初始化 EntityKey 類別的新執行個體。 |
| EntityKey(String, IEnumerable<KeyValuePair<String,Object>>) |
初始化一個帶有實體集合名稱及通用EntityKey集合的新類別實例KeyValuePair。 |
| EntityKey(String, IEnumerable<EntityKeyMember>) |
初始化一個帶有實體集合名稱及EntityKey物件集合IEnumerable<T>的新類別實例EntityKeyMember。 |
| EntityKey(String, String, Object) |
初始化一個帶有實體集合名稱及特定實體鍵對的新類別實例 EntityKey 。 |
EntityKey()
EntityKey(String, IEnumerable<KeyValuePair<String,Object>>)
初始化一個帶有實體集合名稱及通用EntityKey集合的新類別實例KeyValuePair。
public:
EntityKey(System::String ^ qualifiedEntitySetName, System::Collections::Generic::IEnumerable<System::Collections::Generic::KeyValuePair<System::String ^, System::Object ^>> ^ entityKeyValues);
public EntityKey(string qualifiedEntitySetName, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<string,object>> entityKeyValues);
new System.Data.EntityKey : string * seq<System.Collections.Generic.KeyValuePair<string, obj>> -> System.Data.EntityKey
Public Sub New (qualifiedEntitySetName As String, entityKeyValues As IEnumerable(Of KeyValuePair(Of String, Object)))
參數
- entityKeyValues
- IEnumerable<KeyValuePair<String,Object>>
一個通用 KeyValuePair 的收藏。
每個鍵值對的鍵值名稱和該屬性的值都是一個鍵。 每個屬於 EntityKey的屬性應該有一對。 鍵值對的順序不重要,但每個鍵屬性都應該包含在內。 屬性名稱是簡單名稱,沒有實體類型名稱或結構名稱。
範例
這個範例展示了如何建立並使用 EntityKey。
using (AdventureWorksEntities context =
new AdventureWorksEntities())
{
try
{
// Create the key that represents the order.
EntityKey orderKey =
new EntityKey("AdventureWorksEntities.SalesOrderHeaders",
"SalesOrderID", orderId);
// Create the stand-in SalesOrderHeader object
// based on the specified SalesOrderID.
SalesOrderHeader order = new SalesOrderHeader();
order.EntityKey = orderKey;
// Assign the ID to the SalesOrderID property to matche the key.
order.SalesOrderID = (int)orderKey.EntityKeyValues[0].Value;
// Attach the stand-in SalesOrderHeader object.
context.SalesOrderHeaders.Attach(order);
// Create a new SalesOrderDetail object.
// You can use the static CreateObjectName method (the Entity Framework
// adds this method to the generated entity types) instead of the new operator:
// SalesOrderDetail.CreateSalesOrderDetail(1, 0, 2, 750, 1, (decimal)2171.2942, 0, 0,
// Guid.NewGuid(), DateTime.Today));
SalesOrderDetail detail = new SalesOrderDetail
{
SalesOrderID = orderId,
SalesOrderDetailID = 0,
OrderQty = 2,
ProductID = 750,
SpecialOfferID = 1,
UnitPrice = (decimal)2171.2942,
UnitPriceDiscount = 0,
LineTotal = 0,
rowguid = Guid.NewGuid(),
ModifiedDate = DateTime.Now
};
order.SalesOrderDetails.Add(detail);
context.SaveChanges();
}
catch (InvalidOperationException)
{
Console.WriteLine("Ensure that the key value matches the value of the object's ID property.");
}
catch (UpdateException)
{
Console.WriteLine("An error has occurred. Ensure that an object with the '{0}' key value exists.",
orderId);
}
}
適用於
EntityKey(String, IEnumerable<EntityKeyMember>)
初始化一個帶有實體集合名稱及EntityKey物件集合IEnumerable<T>的新類別實例EntityKeyMember。
public:
EntityKey(System::String ^ qualifiedEntitySetName, System::Collections::Generic::IEnumerable<System::Data::EntityKeyMember ^> ^ entityKeyValues);
public EntityKey(string qualifiedEntitySetName, System.Collections.Generic.IEnumerable<System.Data.EntityKeyMember> entityKeyValues);
new System.Data.EntityKey : string * seq<System.Data.EntityKeyMember> -> System.Data.EntityKey
Public Sub New (qualifiedEntitySetName As String, entityKeyValues As IEnumerable(Of EntityKeyMember))
參數
- entityKeyValues
- IEnumerable<EntityKeyMember>
一 IEnumerable<T> 組 EntityKeyMember 用來初始化金鑰的物件。
適用於
EntityKey(String, String, Object)
初始化一個帶有實體集合名稱及特定實體鍵對的新類別實例 EntityKey 。
public:
EntityKey(System::String ^ qualifiedEntitySetName, System::String ^ keyName, System::Object ^ keyValue);
public EntityKey(string qualifiedEntitySetName, string keyName, object keyValue);
new System.Data.EntityKey : string * string * obj -> System.Data.EntityKey
Public Sub New (qualifiedEntitySetName As String, keyName As String, keyValue As Object)
參數
範例
這個範例展示了如何建立並使用 EntityKey。
using (AdventureWorksEntities context =
new AdventureWorksEntities())
{
try
{
// Create the key that represents the order.
EntityKey orderKey =
new EntityKey("AdventureWorksEntities.SalesOrderHeaders",
"SalesOrderID", orderId);
// Create the stand-in SalesOrderHeader object
// based on the specified SalesOrderID.
SalesOrderHeader order = new SalesOrderHeader();
order.EntityKey = orderKey;
// Assign the ID to the SalesOrderID property to matche the key.
order.SalesOrderID = (int)orderKey.EntityKeyValues[0].Value;
// Attach the stand-in SalesOrderHeader object.
context.SalesOrderHeaders.Attach(order);
// Create a new SalesOrderDetail object.
// You can use the static CreateObjectName method (the Entity Framework
// adds this method to the generated entity types) instead of the new operator:
// SalesOrderDetail.CreateSalesOrderDetail(1, 0, 2, 750, 1, (decimal)2171.2942, 0, 0,
// Guid.NewGuid(), DateTime.Today));
SalesOrderDetail detail = new SalesOrderDetail
{
SalesOrderID = orderId,
SalesOrderDetailID = 0,
OrderQty = 2,
ProductID = 750,
SpecialOfferID = 1,
UnitPrice = (decimal)2171.2942,
UnitPriceDiscount = 0,
LineTotal = 0,
rowguid = Guid.NewGuid(),
ModifiedDate = DateTime.Now
};
order.SalesOrderDetails.Add(detail);
context.SaveChanges();
}
catch (InvalidOperationException)
{
Console.WriteLine("Ensure that the key value matches the value of the object's ID property.");
}
catch (UpdateException)
{
Console.WriteLine("An error has occurred. Ensure that an object with the '{0}' key value exists.",
orderId);
}
}