MessageQueue.Receive 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
接收佇列中的第一個訊息,並將其從佇列中移除。
多載
| 名稱 | Description |
|---|---|
| Receive() |
接收由 。MessageQueue 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。 |
| Receive(MessageQueueTransaction) |
接收由 所參考 MessageQueue的交易佇列中第一個可用的訊息。 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。 |
| Receive(MessageQueueTransactionType) |
接收由 。MessageQueue 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。 |
| Receive(TimeSpan) |
接收由 參考 MessageQueue 的隊列中第一個可用訊息,並等待隊列中有訊息可用或逾時結束。 |
| Receive(TimeSpan, Cursor) |
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。 |
| Receive(TimeSpan, MessageQueueTransaction) |
接收由 參考 MessageQueue 的交易隊列中第一個可用的訊息,並等待隊列中有訊息可用或逾時結束。 |
| Receive(TimeSpan, MessageQueueTransactionType) |
接收由 。MessageQueue 此呼叫是同步的,等待到隊列中有訊息可用或逾時結束為止。 |
| Receive(TimeSpan, Cursor, MessageQueueTransaction) |
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。 |
| Receive(TimeSpan, Cursor, MessageQueueTransactionType) |
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。 |
Receive()
接收由 。MessageQueue 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。
public:
System::Messaging::Message ^ Receive();
public System.Messaging.Message Receive();
member this.Receive : unit -> System.Messaging.Message
Public Function Receive () As Message
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
存取訊息佇列方法時發生錯誤。
範例
以下程式碼範例接收佇列中的訊息,並將該訊息的資訊輸出到螢幕。
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
// This class represents an object the following example
// sends to a queue and receives from a queue.
ref class Order
{
public:
int orderId;
DateTime orderTime;
};
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
public:
//*************************************************
// Sends an Order to a queue.
//*************************************************
void SendMessage()
{
// Create a new order and set values.
Order^ sentOrder = gcnew Order;
sentOrder->orderId = 3;
sentOrder->orderTime = DateTime::Now;
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Send the Order to the queue.
myQueue->Send( sentOrder );
return;
}
//*************************************************
// Receives a message containing an Order.
//*************************************************
void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Set the formatter to indicate body contains an Order.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = Order::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
Order^ myOrder = static_cast<Order^>(myMessage->Body);
// Display message information.
Console::WriteLine( "Order ID: {0}", myOrder->orderId );
Console::WriteLine( "Sent: {0}", myOrder->orderTime );
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return;
}
};
//*************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//*************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Send a message to a queue.
myNewQueue->SendMessage();
// Receive a message from a queue.
myNewQueue->ReceiveMessage();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
// This class represents an object the following example
// sends to a queue and receives from a queue.
public class Order
{
public int orderId;
public DateTime orderTime;
};
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Send a message to a queue.
myNewQueue.SendMessage();
// Receive a message from a queue.
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Sends an Order to a queue.
//**************************************************
public void SendMessage()
{
// Create a new order and set values.
Order sentOrder = new Order();
sentOrder.orderId = 3;
sentOrder.orderTime = DateTime.Now;
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Send the Order to the queue.
myQueue.Send(sentOrder);
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(MyProject.Order)});
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
Order myOrder = (Order)myMessage.Body;
// Display message information.
Console.WriteLine("Order ID: " +
myOrder.orderId.ToString());
Console.WriteLine("Sent: " +
myOrder.orderTime.ToString());
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
' This class represents an object the following example
' sends to a queue and receives from a queue.
Public Class Order
Public orderId As Integer
Public orderTime As DateTime
End Class
Public Class MyNewQueue
'
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a qeue.
'
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Send a message to a queue.
myNewQueue.SendMessage()
' Receive a message from a queue.
myNewQueue.ReceiveMessage()
Return
End Sub
'
' Sends an Order to a queue.
'
Public Sub SendMessage()
' Create a new order and set values.
Dim sentOrder As New Order()
sentOrder.orderId = 3
sentOrder.orderTime = DateTime.Now
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Send the Order to the queue.
myQueue.Send(sentOrder)
Return
End Sub
'
' Receives a message containing an Order.
'
Public Sub ReceiveMessage()
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the formatter to indicate the body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType(Order)})
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
Dim myOrder As Order = CType(myMessage.Body, Order)
' Display message information.
Console.WriteLine(("Order ID: " + _
myOrder.orderId.ToString()))
Console.WriteLine(("Sent: " + _
myOrder.orderTime.ToString()))
Catch m As MessageQueueException
' Handle Message Queuing exceptions.
Catch e As InvalidOperationException
' Handle invalid serialization format.
Console.WriteLine(e.Message)
' Catch other exceptions as necessary.
End Try
Return
End Sub
End Class
備註
利用這個超載來接收來自佇列的訊息,或等待佇列中有訊息。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫 Receive 會回傳隊列中後續的訊息,或新的、更高優先權的訊息。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 由於方法的過載 Receive 指定了無限的逾時,應用程式可能會無限期等待。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(MessageQueueTransaction)
接收由 所參考 MessageQueue的交易佇列中第一個可用的訊息。 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。
public:
System::Messaging::Message ^ Receive(System::Messaging::MessageQueueTransaction ^ transaction);
public System.Messaging.Message Receive(System.Messaging.MessageQueueTransaction transaction);
member this.Receive : System.Messaging.MessageQueueTransaction -> System.Messaging.Message
Public Function Receive (transaction As MessageQueueTransaction) As Message
參數
- transaction
- MessageQueueTransaction
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
範例
以下程式碼範例連接至本地電腦的交易佇列,並向佇列發送訊息。 接著接收包含訂單的訊息。 如果遇到非交易佇列,會拋出 and 異常並回滾交易。
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
public:
//*************************************************
// Sends a message to a queue.
//*************************************************
void SendMessageTransactional()
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myTransactionalQueue" );
// Send a message to the queue.
if ( myQueue->Transactional )
{
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
// Begin the transaction.
myTransaction->Begin();
// Send the message.
myQueue->Send( "My Message Data.", myTransaction );
// Commit the transaction.
myTransaction->Commit();
}
return;
}
//*************************************************
// Receives a message containing an Order.
//*************************************************
void ReceiveMessageTransactional()
{
// Connect to a transactional queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myTransactionalQueue" );
// Set the formatter.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
try
{
// Begin the transaction.
myTransaction->Begin();
// Receive the message.
Message^ myMessage = myQueue->Receive( myTransaction );
String^ myOrder = static_cast<String^>(myMessage->Body);
// Display message information.
Console::WriteLine( myOrder );
// Commit the transaction.
myTransaction->Commit();
}
catch ( MessageQueueException^ e )
{
// Handle nontransactional queues.
if ( e->MessageQueueErrorCode == MessageQueueErrorCode::TransactionUsage )
{
Console::WriteLine( "Queue is not transactional." );
}
// Else catch other sources of a MessageQueueException.
// Roll back the transaction.
myTransaction->Abort();
}
// Catch other exceptions as necessary, such as
// InvalidOperationException, thrown when the formatter
// cannot deserialize the message.
return;
}
};
//*************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a transactional queue.
//*************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Send a message to a queue.
myNewQueue->SendMessageTransactional();
// Receive a message from a queue.
myNewQueue->ReceiveMessageTransactional();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a transactional queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Send a message to a queue.
myNewQueue.SendMessageTransactional();
// Receive a message from a queue.
myNewQueue.ReceiveMessageTransactional();
return;
}
//**************************************************
// Sends a message to a queue.
//**************************************************
public void SendMessageTransactional()
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new
MessageQueue(".\\myTransactionalQueue");
// Send a message to the queue.
if (myQueue.Transactional)
{
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
// Begin the transaction.
myTransaction.Begin();
// Send the message.
myQueue.Send("My Message Data.", myTransaction);
// Commit the transaction.
myTransaction.Commit();
}
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveMessageTransactional()
{
// Connect to a transactional queue on the local computer.
MessageQueue myQueue = new
MessageQueue(".\\myTransactionalQueue");
// Set the formatter.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
try
{
// Begin the transaction.
myTransaction.Begin();
// Receive the message.
Message myMessage = myQueue.Receive(myTransaction);
String myOrder = (String)myMessage.Body;
// Display message information.
Console.WriteLine(myOrder);
// Commit the transaction.
myTransaction.Commit();
}
catch (MessageQueueException e)
{
// Handle nontransactional queues.
if (e.MessageQueueErrorCode ==
MessageQueueErrorCode.TransactionUsage)
{
Console.WriteLine("Queue is not transactional.");
}
// Else catch other sources of a MessageQueueException.
// Roll back the transaction.
myTransaction.Abort();
}
// Catch other exceptions as necessary, such as
// InvalidOperationException, thrown when the formatter
// cannot deserialize the message.
return;
}
}
}
Imports System.Messaging
Public Class MyNewQueue
'
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a transactional queue.
'
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue
' Send a message to a queue.
myNewQueue.SendMessageTransactional()
' Receive a message from a queue.
myNewQueue.ReceiveMessageTransactional()
Return
End Sub
'
' Sends a message to a queue.
'
Public Sub SendMessageTransactional()
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myTransactionalQueue")
' Send a message to the queue.
If myQueue.Transactional = True Then
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
' Begin the transaction.
myTransaction.Begin()
' Send the message.
myQueue.Send("My Message Data.", myTransaction)
' Commit the transaction.
myTransaction.Commit()
End If
Return
End Sub
'
' Receives a message containing an Order.
'
Public Sub ReceiveMessageTransactional()
' Connect to a transactional queue on the local computer.
Dim myQueue As New MessageQueue(".\myTransactionalQueue")
' Set the formatter.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
Try
' Begin the transaction.
myTransaction.Begin()
' Receive the message.
Dim myMessage As Message = _
myQueue.Receive(myTransaction)
Dim myOrder As [String] = CType(myMessage.Body, _
[String])
' Display message information.
Console.WriteLine(myOrder)
' Commit the transaction.
myTransaction.Commit()
Catch e As MessageQueueException
' Handle nontransactional queues.
If e.MessageQueueErrorCode = _
MessageQueueErrorCode.TransactionUsage Then
Console.WriteLine("Queue is not transactional.")
End If
' Else catch other sources of a MessageQueueException.
' Roll back the transaction.
myTransaction.Abort()
' Catch other exceptions as necessary, such as
' InvalidOperationException, thrown when the formatter
' cannot deserialize the message.
End Try
Return
End Sub
End Class
備註
利用此過載方式,利用參數定義 transaction 的內部交易上下文,從交易佇列接收訊息,或等待隊列中有訊息。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫 會 Receive 回傳隊列中後續的訊息。
由於此方法是在交易佇列中呼叫,若交易中止,收到的訊息會被回傳至佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。 呼叫回 Peek傳的訊息沒有交易上下文。 由於 Peek 不會移除佇列中的任何訊息,因此無法透過呼叫 Abort來回滾。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 由於方法的過載 Receive 指定了無限的逾時,應用程式可能會無限期等待。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(MessageQueueTransactionType)
接收由 。MessageQueue 此呼叫是同步的,會阻塞當前執行緒,直到訊息可用。
public:
System::Messaging::Message ^ Receive(System::Messaging::MessageQueueTransactionType transactionType);
public System.Messaging.Message Receive(System.Messaging.MessageQueueTransactionType transactionType);
member this.Receive : System.Messaging.MessageQueueTransactionType -> System.Messaging.Message
Public Function Receive (transactionType As MessageQueueTransactionType) As Message
參數
- transactionType
- MessageQueueTransactionType
其中一個 MessageQueueTransactionType 值,描述要與訊息關聯的交易上下文類型。
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
存取訊息佇列方法時發生錯誤。
參數 transactionType 並非 MessageQueueTransactionType 成員之一。
範例
下列程式代碼範例示範 如何使用 Receive(MessageQueueTransactionType)。
// Connect to a transactional queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleTransQueue");
// Create a new message.
Message^ msg = gcnew Message("Example Message Body");
// Send the message.
queue->Send(msg, MessageQueueTransactionType::Single);
// Simulate doing other work so the message has time to arrive.
System::Threading::Thread::Sleep(TimeSpan::FromSeconds(10.0));
// Set the formatter to indicate the message body contains a String.
queue->Formatter = gcnew XmlMessageFormatter(
gcnew array<Type^>{String::typeid});
// Receive the message from the queue. Because the Id of the message
// , it might not be the message just sent.
msg = queue->Receive(MessageQueueTransactionType::Single);
queue->Close();
// Connect to a transactional queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleTransQueue");
// Create a new message.
Message msg = new Message("Example Message Body");
// Send the message.
queue.Send(msg, MessageQueueTransactionType.Single);
// Simulate doing other work so the message has time to arrive.
System.Threading.Thread.Sleep(TimeSpan.FromSeconds(10.0));
// Set the formatter to indicate the message body contains a String.
queue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Receive the message from the queue. Because the Id of the message
// , it might not be the message just sent.
msg = queue.Receive(MessageQueueTransactionType.Single);
備註
利用此超載方式從由參數定義 transactionType 的交易上下文中接收訊息,或等待佇列中有訊息。
請指定AutomatictransactionType參數,是否已經連接到你想用來接收訊息的執行緒。 請指定 Single 你是否想將訊息作為單一內部交易接收。 你可以指定 None 是否想在交易上下文外接收來自交易隊列的訊息。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫 會 Receive 回傳隊列中後續的訊息。
若呼叫此方法以接收交易佇列中的訊息,交易中止時,收到的訊息會被回傳至佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。 呼叫回 Peek傳的訊息沒有交易上下文。 由於 Peek 不會移除佇列中的任何訊息,因此無法透過呼叫 Abort來回滾。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 由於方法的過載 Receive 指定了無限的逾時,應用程式可能會無限期等待。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(TimeSpan)
接收由 參考 MessageQueue 的隊列中第一個可用訊息,並等待隊列中有訊息可用或逾時結束。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout);
public System.Messaging.Message Receive(TimeSpan timeout);
member this.Receive : TimeSpan -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan) As Message
參數
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
參數指定的 timeout 值不成立,可能 timeout 小 Zero 於或大於 InfiniteTimeout。
範例
以下程式碼範例接收佇列中的訊息,並將該訊息的資訊輸出到螢幕。 範例中會在等待訊息抵達隊列期間暫停執行最多五秒。
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
// This class represents an object the following example
// receives from a queue.
ref class Order
{
public:
int orderId;
DateTime orderTime;
};
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
public:
//*************************************************
// Receives a message containing an Order.
//*************************************************
void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Set the formatter to indicate body contains an Order.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = Order::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
try
{
// Receive and format the message.
// Wait 5 seconds for a message to arrive.
Message^ myMessage = myQueue->Receive( TimeSpan(0,0,5) );
Order^ myOrder = static_cast<Order^>(myMessage->Body);
// Display message information.
Console::WriteLine( "Order ID: {0}", myOrder->orderId );
Console::WriteLine( "Sent: {0}", myOrder->orderTime );
}
catch ( MessageQueueException^ e )
{
// Handle no message arriving in the queue.
if ( e->MessageQueueErrorCode == MessageQueueErrorCode::IOTimeout )
{
Console::WriteLine( "No message arrived in queue." );
}
// Handle other sources of a MessageQueueException.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return;
}
};
//*************************************************
// Provides an entry point into the application.
//
// This example receives a message from a queue.
//*************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Receive a message from a queue.
myNewQueue->ReceiveMessage();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
// This class represents an object the following example
// receives from a queue.
public class Order
{
public int orderId;
public DateTime orderTime;
};
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example receives a message from a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Receive a message from a queue.
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(MyProject.Order)});
try
{
// Receive and format the message.
// Wait 5 seconds for a message to arrive.
Message myMessage = myQueue.Receive(new
TimeSpan(0,0,5));
Order myOrder = (Order)myMessage.Body;
// Display message information.
Console.WriteLine("Order ID: " +
myOrder.orderId.ToString());
Console.WriteLine("Sent: " +
myOrder.orderTime.ToString());
}
catch (MessageQueueException e)
{
// Handle no message arriving in the queue.
if (e.MessageQueueErrorCode ==
MessageQueueErrorCode.IOTimeout)
{
Console.WriteLine("No message arrived in queue.");
}
// Handle other sources of a MessageQueueException.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
' This class represents an object the following example
' receives from a queue.
Public Class Order
Public orderId As Integer
Public orderTime As DateTime
End Class
Public Class MyNewQueue
'
' Provides an entry point into the application.
'
' This example receives a message from a queue.
'
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Receive a message from a queue.
myNewQueue.ReceiveMessage()
Return
End Sub
'
' Receives a message containing an Order.
'
Public Sub ReceiveMessage()
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType(Order)})
Try
' Receive and format the message.
' Wait 5 seconds for a message to arrive.
Dim myMessage As Message = myQueue.Receive(New _
TimeSpan(0, 0, 5))
Dim myOrder As Order = CType(myMessage.Body, Order)
' Display message information.
Console.WriteLine(("Order ID: " + _
myOrder.orderId.ToString()))
Console.WriteLine(("Sent: " + _
myOrder.orderTime.ToString()))
Catch e As MessageQueueException
' Handle no message arriving in the queue.
If e.MessageQueueErrorCode = _
MessageQueueErrorCode.IOTimeout Then
Console.WriteLine("No message arrived in queue.")
End If
' Handle other sources of a MessageQueueException.
Catch e As InvalidOperationException
' Handle invalid serialization format.
Console.WriteLine(e.Message)
' Catch other exceptions as necessary.
End Try
Return
End Sub
End Class
備註
利用此超載接收訊息,並在指定時間內若隊列中無訊息則返回。
此 Receive 方法允許同步讀取訊息,將其從佇列中移除。 後續呼叫 Receive 會回傳隊列中後續的訊息,或新的、更高優先權的訊息。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 執行緒會在指定時間內被封鎖,若你指定參數值InfiniteTimeouttimeout則無限期封鎖。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(TimeSpan, Cursor)
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout, System::Messaging::Cursor ^ cursor);
public System.Messaging.Message Receive(TimeSpan timeout, System.Messaging.Cursor cursor);
member this.Receive : TimeSpan * System.Messaging.Cursor -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan, cursor As Cursor) As Message
參數
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
參數指定的 timeout 值不成立,可能 timeout 小 Zero 於或大於 InfiniteTimeout。
適用於
Receive(TimeSpan, MessageQueueTransaction)
接收由 參考 MessageQueue 的交易隊列中第一個可用的訊息,並等待隊列中有訊息可用或逾時結束。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout, System::Messaging::MessageQueueTransaction ^ transaction);
public System.Messaging.Message Receive(TimeSpan timeout, System.Messaging.MessageQueueTransaction transaction);
member this.Receive : TimeSpan * System.Messaging.MessageQueueTransaction -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan, transaction As MessageQueueTransaction) As Message
參數
- transaction
- MessageQueueTransaction
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
參數指定的 timeout 值不成立,可能 timeout 小 Zero 於或大於 InfiniteTimeout。
範例
以下程式碼範例示範此方法的使用。
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
public:
//*************************************************
// Sends a message to a transactional queue.
//*************************************************
void SendMessageTransactional()
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myTransactionalQueue" );
// Send a message to the queue.
if ( myQueue->Transactional)
{
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
// Begin the transaction.
myTransaction->Begin();
// Send the message.
myQueue->Send( "My Message Data.", myTransaction );
// Commit the transaction.
myTransaction->Commit();
}
return;
}
//*************************************************
// Receives a message from the transactional queue.
//*************************************************
void ReceiveMessageTransactional()
{
// Connect to a transactional queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myTransactionalQueue" );
// Set the formatter.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
try
{
// Begin the transaction.
myTransaction->Begin();
// Receive the message.
// Wait five seconds for a message to arrive.
Message^ myMessage = myQueue->Receive( TimeSpan(0,0,5), myTransaction );
String^ myOrder = static_cast<String^>(myMessage->Body);
// Display message information.
Console::WriteLine( myOrder );
// Commit the transaction.
myTransaction->Commit();
}
catch ( MessageQueueException^ e )
{
// Handle nontransactional queues.
if ( e->MessageQueueErrorCode == MessageQueueErrorCode::TransactionUsage )
{
Console::WriteLine( "Queue is not transactional." );
}
// Handle no message arriving in the queue.
else
// Handle no message arriving in the queue.
if ( e->MessageQueueErrorCode == MessageQueueErrorCode::IOTimeout )
{
Console::WriteLine( "No message in queue." );
}
// Else catch other sources of MessageQueueException.
// Roll back the transaction.
myTransaction->Abort();
}
// Catch other exceptions as necessary, such as
// InvalidOperationException, thrown when the formatter
// cannot deserialize the message.
return;
}
};
//*************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a transactional queue.
//*************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Send a message to a queue.
myNewQueue->SendMessageTransactional();
// Receive a message from a queue.
myNewQueue->ReceiveMessageTransactional();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a transactional queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Send a message to a queue.
myNewQueue.SendMessageTransactional();
// Receive a message from a queue.
myNewQueue.ReceiveMessageTransactional();
return;
}
//**************************************************
// Sends a message to a transactional queue.
//**************************************************
public void SendMessageTransactional()
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new
MessageQueue(".\\myTransactionalQueue");
// Send a message to the queue.
if (myQueue.Transactional)
{
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
// Begin the transaction.
myTransaction.Begin();
// Send the message.
myQueue.Send("My Message Data.", myTransaction);
// Commit the transaction.
myTransaction.Commit();
}
return;
}
//**************************************************
// Receives a message from the transactional queue.
//**************************************************
public void ReceiveMessageTransactional()
{
// Connect to a transactional queue on the local computer.
MessageQueue myQueue = new
MessageQueue(".\\myTransactionalQueue");
// Set the formatter.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
try
{
// Begin the transaction.
myTransaction.Begin();
// Receive the message.
// Wait five seconds for a message to arrive.
Message myMessage = myQueue.Receive(new
TimeSpan(0,0,5), myTransaction);
String myOrder = (String)myMessage.Body;
// Display message information.
Console.WriteLine(myOrder);
// Commit the transaction.
myTransaction.Commit();
}
catch (MessageQueueException e)
{
// Handle nontransactional queues.
if (e.MessageQueueErrorCode ==
MessageQueueErrorCode.TransactionUsage)
{
Console.WriteLine("Queue is not transactional.");
}
// Handle no message arriving in the queue.
else if (e.MessageQueueErrorCode ==
MessageQueueErrorCode.IOTimeout)
{
Console.WriteLine("No message in queue.");
}
// Else catch other sources of MessageQueueException.
// Roll back the transaction.
myTransaction.Abort();
}
// Catch other exceptions as necessary, such as
// InvalidOperationException, thrown when the formatter
// cannot deserialize the message.
return;
}
}
}
Imports System.Messaging
Namespace MyProj
Public Class MyNewQueue
'**************************************************
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a transactional queue.
'**************************************************
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue
' Send a message to a queue.
myNewQueue.SendMessageTransactional()
' Receive a message from a queue.
myNewQueue.ReceiveMessageTransactional()
Return
End Sub
'**************************************************
' Sends a message to a transactional queue.
'**************************************************
Public Sub SendMessageTransactional()
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myTransactionalQueue")
' Send a message to the queue.
If myQueue.Transactional = True Then
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
' Begin the transaction.
myTransaction.Begin()
' Send the message.
myQueue.Send("My Message Data.", myTransaction)
' Commit the transaction.
myTransaction.Commit()
End If
Return
End Sub
'**************************************************
' Receives a message from the transactional queue.
'**************************************************
Public Sub ReceiveMessageTransactional()
' Connect to a transactional queue on the local computer.
Dim myQueue As New MessageQueue(".\myTransactionalQueue")
' Set the formatter.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
Try
' Begin the transaction.
myTransaction.Begin()
' Receive the message.
' Wait five seconds for a message to arrive.
Dim myMessage As Message = myQueue.Receive(New _
TimeSpan(0, 0, 5), myTransaction)
Dim myOrder As [String] = CType(myMessage.Body, _
[String])
' Display message information.
Console.WriteLine(myOrder)
' Commit the transaction.
myTransaction.Commit()
Catch e As MessageQueueException
' Handle nontransactional queues.
If e.MessageQueueErrorCode = _
MessageQueueErrorCode.TransactionUsage Then
Console.WriteLine("Queue is not transactional.")
Else
' Handle no message arriving in the queue.
If e.MessageQueueErrorCode = _
MessageQueueErrorCode.IOTimeout Then
Console.WriteLine("No message in queue.")
End If
End If
' Else catch other sources of a MessageQueueException.
' Roll back the transaction.
myTransaction.Abort()
' Catch other exceptions as necessary, such as InvalidOperationException,
' thrown when the formatter cannot deserialize the message.
End Try
Return
End Sub
End Class
End Namespace 'MyProj
備註
利用此超載方式,利用參數定義 transaction 的內部交易上下文從交易佇列接收訊息,若隊列中無訊息,則在指定時間內返回。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫 會 Receive 回傳隊列中後續的訊息。
由於此方法是在交易佇列中呼叫,若交易中止,收到的訊息會被回傳至佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。 呼叫回 Peek傳的訊息沒有交易上下文。 由於 Peek 不會移除佇列中的任何訊息,因此無法透過呼叫 Abort來回滾。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 執行緒會在指定時間內被封鎖,若你指定參數值InfiniteTimeouttimeout則無限期封鎖。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(TimeSpan, MessageQueueTransactionType)
接收由 。MessageQueue 此呼叫是同步的,等待到隊列中有訊息可用或逾時結束為止。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout, System::Messaging::MessageQueueTransactionType transactionType);
public System.Messaging.Message Receive(TimeSpan timeout, System.Messaging.MessageQueueTransactionType transactionType);
member this.Receive : TimeSpan * System.Messaging.MessageQueueTransactionType -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan, transactionType As MessageQueueTransactionType) As Message
參數
- transactionType
- MessageQueueTransactionType
其中一個 MessageQueueTransactionType 值,描述要與訊息關聯的交易上下文類型。
傳回
Message A 指的是佇列中第一個可用的訊息。
例外狀況
參數指定的 timeout 值不成立,可能 timeout 小 Zero 於或大於 InfiniteTimeout。
參數 transactionType 並非 MessageQueueTransactionType 成員之一。
範例
以下程式碼範例示範此方法的使用。
// Connect to a transactional queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleTransQueue");
// Create a new message.
Message^ msg = gcnew Message("Example Message Body");
// Send the message.
queue->Send(msg, MessageQueueTransactionType::Single);
// Set the formatter to indicate the message body contains a String.
queue->Formatter = gcnew XmlMessageFormatter(
gcnew array<Type^>{String::typeid});
// Receive the message from the queue. Because the Id of the message
// is not specified, it might not be the message just sent.
msg = queue->Receive(TimeSpan::FromSeconds(10.0),
MessageQueueTransactionType::Single);
queue->Close();
// Connect to a transactional queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleTransQueue");
// Create a new message.
Message msg = new Message("Example Message Body");
// Send the message.
queue.Send(msg, MessageQueueTransactionType.Single);
// Set the formatter to indicate the message body contains a String.
queue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Receive the message from the queue. Because the Id of the message
// is not specified, it might not be the message just sent.
msg = queue.Receive(TimeSpan.FromSeconds(10.0),
MessageQueueTransactionType.Single);
備註
利用此超載從佇列接收由參數定義 transactionType 的交易上下文的訊息,若隊列中無訊息,則在指定時間內返回。
請指定AutomatictransactionType參數,是否已經連接到你想用來接收訊息的執行緒。 請指定 Single 你是否想將訊息作為單一內部交易接收。 你可以指定 None 是否想在交易上下文外接收來自交易隊列的訊息。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫 會 Receive 回傳隊列中後續的訊息。
若呼叫此方法以接收交易佇列中的訊息,交易中止時,收到的訊息會被回傳至佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要讀取隊列中的第一則訊息而不將其從佇列中移除,請使用該 Peek 方法。 該 Peek 方法總是回傳佇列中的第一個訊息,因此後續呼叫該方法也會回傳相同的訊息,除非佇列中有更高優先權的訊息。 呼叫回 Peek傳的訊息沒有交易上下文。 由於 Peek 不會移除佇列中的任何訊息,因此無法透過呼叫 Abort來回滾。
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 執行緒會在指定時間內被封鎖,若你指定參數值InfiniteTimeouttimeout則無限期封鎖。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(TimeSpan, Cursor, MessageQueueTransaction)
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout, System::Messaging::Cursor ^ cursor, System::Messaging::MessageQueueTransaction ^ transaction);
public System.Messaging.Message Receive(TimeSpan timeout, System.Messaging.Cursor cursor, System.Messaging.MessageQueueTransaction transaction);
member this.Receive : TimeSpan * System.Messaging.Cursor * System.Messaging.MessageQueueTransaction -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan, cursor As Cursor, transaction As MessageQueueTransaction) As Message
參數
- transaction
- MessageQueueTransaction
傳回
Message A 會參考佇列中的訊息。
例外狀況
為 timeout 參數指定的值無效。 可能 timeout 小 Zero 於或大於 InfiniteTimeout。
備註
利用此超載方式,利用參數定義 transaction 的內部交易上下文從交易佇列接收訊息,若隊列中無訊息,則在指定時間內返回。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫以回 Receive 傳隊列中後續訊息。
由於此方法是在交易佇列中呼叫,若交易中止,收到的訊息會返回佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要在不移除隊列的情況下讀取訊息,請使用該 Peek 方法。 呼叫回 Peek傳的訊息沒有交易上下文。 由於Peek不會移除佇列中的任何訊息,因此無法透過呼叫回滾。Abort
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 執行緒會被封鎖一段時間,或如果你指定參數值InfiniteTimeouttimeout則無限期被封鎖。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
Receive(TimeSpan, Cursor, MessageQueueTransactionType)
利用指定的游標接收隊列中的當前訊息。 若無訊息可用,此方法等待訊息可用或逾時結束。
public:
System::Messaging::Message ^ Receive(TimeSpan timeout, System::Messaging::Cursor ^ cursor, System::Messaging::MessageQueueTransactionType transactionType);
public System.Messaging.Message Receive(TimeSpan timeout, System.Messaging.Cursor cursor, System.Messaging.MessageQueueTransactionType transactionType);
member this.Receive : TimeSpan * System.Messaging.Cursor * System.Messaging.MessageQueueTransactionType -> System.Messaging.Message
Public Function Receive (timeout As TimeSpan, cursor As Cursor, transactionType As MessageQueueTransactionType) As Message
參數
- transactionType
- MessageQueueTransactionType
MessageQueueTransactionType其中一個值描述了要與訊息關聯的交易上下文類型。
傳回
Message A 會參考佇列中的訊息。
例外狀況
參數 cursor 為 null。
為 timeout 參數指定的值無效。 可能 timeout 小 Zero 於或大於 InfiniteTimeout。
參數 transactionType 並非 MessageQueueTransactionType 成員之一。
備註
利用此超載從佇列接收由參數定義 transactionType 的交易上下文的訊息,若隊列中無訊息,則在指定時間內返回。
請指定AutomatictransactionType參數,是否已經連接到你想用來接收訊息的執行緒。 請指定 Single 你是否想將訊息作為單一內部交易接收。 你可以指定 None 是否想在交易上下文外接收來自交易隊列的訊息。
此 Receive 方法允許同步讀取訊息,從而將其從佇列中移除。 後續呼叫以回 Receive 傳隊列中後續訊息。
若呼叫此方法以接收交易佇列中的訊息,交易中止時接收的訊息會回傳至佇列。 在交易提交之前,訊息不會永久從佇列中移除。
若要在不移除隊列的情況下讀取訊息,請使用該 Peek 方法。 呼叫回 Peek傳的訊息沒有交易上下文。 由於Peek不會移除佇列中的任何訊息,因此無法透過呼叫回滾。Abort
在等待訊息到達隊列時,使用呼叫 當 Receive 目前執行緒被封鎖時。 執行緒會被封鎖一段時間,或如果你指定參數值InfiniteTimeouttimeout則無限期被封鎖。 若應用程式處理應繼續且不等待訊息,請考慮使用非同步方法。 BeginReceive
下表顯示此方法是否可在多種工作群組模式中使用。
| 工作群組模式 | Available |
|---|---|
| 本機電腦 | Yes |
| 本地電腦與直接格式名稱 | Yes |
| 遠端電腦 | No |
| 遠端電腦與直接格式名稱 | Yes |
另請參閱
適用於
執行緒安全性
這個方法並不安全於執行緒。